Gamers have become synonymous with early adopters. Many things that have changed our lives have started in the gaming community, including technologies and platforms like Twitter, Twitch, and Discord. While NFTs didn’t start in the gaming world, the audiences overlap greatly. Let’s be honest, there is lots of overlap between techies, gamers, and crypto fans. Despite this, gamers are hoping that NFTs don’t invade their home turf for a few reasons:
1- Already paid for the game
Most games are paid for in advance. You go to Gamestop or a website, buy the cartridge or download the file, and play the game. Either way, you’ve paid for the game and you hope to play without any more dings on your credit card.
It’s very annoying if you need a special item to complete a level that is a special add-on, code word for you need to spend more money to unlock the game you’ve already bought. If you need to pay extra to play against friends or in a tournament, it’s just plain annoying.
Game developers need to disclose this beforehand because the investment in the game is usually a finite amount. (Most gamers do not play games to earn cryptocurrency, see below).
2 – Environmental Impact of NFTs
Square Enix’s Final Fantasy VII is a fictional game about corporations that profit from the plunder of the environment. While cryptocurrency transactions are not exactly environmentally friendly, it’s ironic that a game developer with this mantra would resort to more cryptocurrency transactions through the sale of NFTs.
Perhaps this will be a non-issue when the Ethereum blockchain upgrades to a more eco-friendly algorithm. However until that time comes more NFTs that are possibly needed by players can’t be a good thing for our already precious position here on Planet Earth.
3 – Volatility of Cryptocurrency
While plopping down more money to invest in the game, many gamers wonder whether they are being had by the crypto bubble. Most NFTs are denominated in crypto (ETH to be specific) and the volatility could cause much more money to be spent than originally earmarked.
Most gamers are not playing to earn, so this is additional money that is invested into the game along with their original investment of paying for the game. Those that do play to earn* sometimes have a high initial investment like in Axie Infinity where a few hundred dollars are needed to buy three NFTs, a significant barrier for most gamers, where a game usually can be purchased in the $50-$75 range.
*(Play to earn are games that allow players to find NFT objects and then sell them in a marketplace for real money are cropping up all over the place.)
4 – Don’t Believe in Interoperability
Remember the traveling shopping cart, universal login, and the app to end all apps? Too many times these promises of sites working with each other have been broken. Will this happen with the supposed interoperability of tools between sites and in this case, between metaverses and games?
How much of this is going to actually work? In theory it sounds great. I can purchase a special weapon in one world and use it in another, but will that really happen? With the experience that we previously had on promises of interoperability, there is a high likelihood that it won’t happen. Thus, gamers are reluctant to spend a ton of real crypto cash on something that is only useful in one game.
Are you creating NFTs that can be used in games? How are you getting around the objections from gamers? Are you a gamer? Do you agree or disagree with us? Drop us a note and let us know your thoughts!